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Build a Tic-Tac-Toe Game With Python and Tkinter

Playing computer games is a great way to unwind or challenge yourself. Some people even do it professionally. It’s also fun and educational to build your own computer games. In this tutorial, you’ll build a classic tic-tac-toe game using Python and Tkinter.

With this project, you’ll go through the thought processes required for creating your own game. You’ll also learn how to integrate your diverse programming skills and knowledge to develop a functional and fun computer game.

In this tutorial, you ‘ll learn how to:

  • Program the classic tic-tac-toe game ‘s logic using Python
  • Create the game’s graphical user interface (GUI) using the Tkinter toolkit
  • Integrate the game’s logic and GUI into a fully functional computer game

Demo: A Tic-Tac-Toe Game in Python

Your tic-tac-toe game will have an interface that reproduces the classic three-by-three game board. The players will take turns making their moves on a shared device. The game display at the top of the window will show the name of the player who gets to go next.

If a player wins, then the game display will show a winning message with the player’s name or mark (X or O). At the same time, the winning combination of cells will be highlighted on the board.

Finally, the game will provide options to play again or exit the game, allowing for continuous gameplay.

To begin building the game, you’ll need to set up the tic-tac-toe game board and define the game’s logic.

Step 1: Set Up the Tic-Tac-Toe Game Board With Tkinter

The first step in building the game is to create the game board interface using Tkinter. Tkinter is a powerful tool kit for GUI development in Python, and it comes included with the Python standard library.

Ensure the Right Tkinter Version

Before starting, ensure that you have the correct version of Tkinter installed. Python 3 includes Tkinter by default, but if you’re using Python 2, you’ll need to install the Tkinter package separately.

try:
import tkinter as tk
except ImportError:
import Tkinter as tk

Create a Class to Represent the Game Board

The game board in tic-tac-toe consists of a three-by-three grid of cells. To represent the game board, you can create a class called GameBoard. This class can have an array or matrix to store the current state of the board, as well as methods to update and display the board.

class GameBoard:
def __init__(self):
self.board = [[" " for _ in range(3)] for _ in range(3)]
def update_board(self, row, col, mark):
self.board[row][col] = mark
def display_board(self):
for row in self.board:
print("|".join(row))
print("-" * 5)

This class initializes the game board with empty spaces (” ”) in each cell. The update_board() method is used to update a cell with a player’s mark (either “X” or “O”). The display_board() method prints the current state of the game board.

Step 2: Set Up the Tic-Tac-Toe Game Logic in Python

Now that you have set up the game board, you can move on to implementing the game logic. This includes defining classes for the players and their moves, creating a class to represent the game logic, setting up the abstract game board, and figuring out the winning combinations.

Define Classes for the Players and Their Moves

In tic-tac-toe, there are two players, and each player has a unique mark (either “X” or “O”). You can create a class called Player to represent each player. This class can have attributes for the player’s name and mark, as well as methods to make moves on the game board.

class Player:
def __init__(self, name, mark):
self.name = name
self.mark = mark
def make_move(self, row, col, game_board):
game_board.update_board(row, col, self.mark)

The Player class takes the player’s name and mark as arguments when initializing an instance. The make_move() method allows a player to make a move on the game board by updating the corresponding cell with their mark.

Create a Class to Represent the Game Logic

To manage the game logic, you can create a class called GameLogic. This class can have methods to check for winning combinations, validate players’ moves, and handle the progression of turns between players.

class GameLogic:
def __init__(self, player1, player2, game_board):
self.players = [player1, player2]
self.current_turn = 0
self.game_board = game_board
def check_winning_combinations(self):
# Logic to check for winning combinations on the game board
pass
def validate_move(self, row, col):
# Logic to validate a player's move
pass
def process_move(self, row, col):
if self.validate_move(row, col):
player = self.players[self.current_turn]
player.make_move(row, col, self.game_board)
if self.check_winning_combinations():
print(f"{player.name} wins!")
elif self.check_tied_game():
print("It's a tie!")
else:
self.current_turn = (self.current_turn + 1) % 2

The GameLogic class takes the two players and the game board as arguments when initializing an instance. The check_winning_combinations() method is used to determine if there is a winning combination on the game board. The validate_move() method checks if a player’s move is valid. The process_move() method processes a player’s move, updating the game board and checking for a winner or a tie.

Set Up the Abstract Game Board

To tie everything together, you can create an instance of the GameBoard class and the GameLogic class. You can also create instances of the Player class for each player, specifying their names and marks.

game_board = GameBoard()
player1 = Player("Player 1", "X")
player2 = Player("Player 2", "O")
game_logic = GameLogic(player1, player2, game_board)

Figure Out the Winning Combinations

To determine if there is a winning combination on the game board, you’ll need to check all possible combinations of three cells in a row, column, or diagonal. You can do this by iterating through the game board and checking if any of the combinations match a winning pattern.

def check_winning_combinations(self):
winning_combinations = [
[(0, 0), (0, 1), (0, 2)],
[(1, 0), (1, 1), (1, 2)],
[(2, 0), (2, 1), (2, 2)],
[(0, 0), (1, 0), (2, 0)],
[(0, 1), (1, 1), (2, 1)],
[(0, 2), (1, 2), (2, 2)],
[(0, 0), (1, 1), (2, 2)],
[(0, 2), (1, 1), (2, 0)]
]
for combo in winning_combinations:
marks = [self.game_board.board[row][col] for row, col in combo]
if len(set(marks)) == 1 and marks[0] != " ":
return True
return False

In this example, the winning_combinations list contains all possible combinations of three cells that can result in a win. The method checks each combination on the game board, extracts the marks from the cells, and checks if all the marks are the same and not empty.

Step 3: Process the Players’ Moves on the Game’s Logic

With the game logic in place, you can now move on to processing the players’ moves. This involves validating players’ moves, processing the moves to find a winner, checking for tied games, and toggling players between turns.

Validate Players’ Moves

Before allowing a player to make a move, you’ll need to validate the move to ensure it is within the bounds of the game board and the cell is not already occupied.

def validate_move(self, row, col):
if 0 <= row < 3 and 0 <= col < 3:
if self.game_board.board[row][col] == " ":
return True
return False

This method checks if the row and column indices are within the bounds of the game board and if the corresponding cell is empty.

Process Players’ Moves to Find a Winner

After the players make their moves, you’ll need to process the moves to find a winner. This involves checking if any of the winning combinations are present on the game board.

def process_move(self, row, col):
if self.validate_move(row, col):
player = self.players[self.current_turn]
player.make_move(row, col, self.game_board)
if self.check_winning_combinations():
print(f"{player.name} wins!")
elif self.check_tied_game():
print("It's a tie!")
else:
self.current_turn = (self.current_turn + 1) % 2

This method validates the move, allows the player to make the move on the game board, checks for a winning combination, checks for a tied game, and toggles the turn to the next player if needed.

Check for Tied Games

If all cells on the game board are occupied and no player has won, the game is considered a tie.

def check_tied_game(self):
for row in self.game_board.board:
if " " in row:
return False
return True

This method checks if there are any empty spaces left on the game board. If there are none, it returns True to indicate a tie.

Toggle Players Between Turns

To toggle the turns between players, you can use the modulo operator to determine the index of the next player in the players list.

self.current_turn = (self.current_turn + 1) % 2

This line of code updates the current_turn attribute to the index of the next player.

Step 4: Process Players’ Moves on the Game Board

After validating and processing the players’ moves on the game logic, you’ll need to update the game board to reflect the game state. This includes handling a player’s move event, updating the game board with their mark, and running the tic-tac-toe game for the first time.

Handle a Player’s Move Event

In a graphical game interface, a player’s move is usually triggered by an event, such as clicking on a cell. You can define a function to handle this event and pass it the row and column indices of the selected cell.

def handle_move_event(row, col):
game_logic.process_move(row, col)

This function can then call the process_move() method of the GameLogic instance to process the player’s move.

Update the Game Board to Reflect the Game State

To update the game board with the players’ moves, you can create a function that takes a GameBoard instance as a parameter and displays the current state of the board.

def display_board(game_board):
for row in game_board.board:
print("|".join(row))
print("-" * 5)

This function can iterate through the game board and print the cells in a grid format.

Run Your Tic-Tac-Toe Game for the First Time

After setting up the event handling and displaying the game board, you can run your tic-tac-toe game and test it out.

game_board = GameBoard()
player1 = Player("Player 1", "X")
player2 = Player("Player 2", "O")
game_logic = GameLogic(player1, player2, game_board)
# Handle a player's move event
handle_move_event(1, 1)
# Display the game board
display_board(game_board)

This example creates a new game board, initializes the players, and sets up the game logic. It then handles a player’s move event by calling the handle_move_event() function with the row and column indices. Finally, it displays the game board to see the updated state.

Step 5: Provide Options to Play Again and Exit the Game

To provide a comprehensive gameplay experience, you can add options to play again or exit the game. This can be implemented by building a main menu for the game and implementing the play again option.

Build the Game’s Main Menu

The main menu can be a separate interface that allows the player to choose between playing again or exiting the game. This can be done using buttons or interactive elements in the GUI.

Implement the Play Again Option

When the player chooses to play again, you can reset the game board and the game logic to their initial states. This can be achieved by creating a function that resets the necessary attributes and variables.

def play_again():
game_board = GameBoard()
game_logic.current_turn = 0

This function resets the game board and sets the current_turn attribute of the GameLogic instance to its initial value.

Conclusion

In this tutorial, you learned how to build a tic-tac-toe game using Python and Tkinter. You explored the process of setting up the game board with Tkinter, defining the game logic, and processing the players’ moves. You also saw how to update the game board to reflect the game state and provide options to play again or exit the game.

Building a game like tic-tac-toe allows you to apply and integrate your knowledge of programming concepts and GUI development. You can continue to enhance and expand on this game by adding features such as AI opponents, multiplayer functionality, and customizable settings.

Now that you have the foundations of building a game with Python and Tkinter, you can explore other game development concepts and projects to further improve your programming skills. Happy coding!